![]() ![]() The editor collects all of the nodes that can have their animation asset overridden. The editor for this can be found in the Window menu in Persona: Persona now has the ability to override the assets used in Play and Evaluate nodes in parent animation Blueprints from a child Blueprint. New: Animation Blueprint Asset Override Editor Both Blueprint and C++ versions of this template are available now! We have a new project template that gives a simple automobile to start your new vehicle-based project with. A special thanks to community member James Tan for submitting this.This is fully supported by both C++ and Blueprint workflows.You can now draw Canvas UI straight to a texture, and then map that texture to objects in your scene!.Thanks to GitHub community member Stephen Whittle for this feature! New: Canvas Render Targets MaxIterations is there to control performance, and make sure edge cases will not take frame rate down.(Although from tests it does a really nice job, and much quicker than the CCD_IK node). The lower, the more precise it gets to the End Effector Target, but the more expensive. ![]() ![]() Precision is how close it needs to get.End Effector Rotation Source allows you to control the rotation (maintain component space, local space, match end effector target rotation).The ‘Tip’ will try to reach the end effector location. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |